Description

This plugin was designed to provide an easy way to write game animations with Fatina.

It was design to solve few common issues related to game animations:

  • Reusability: Animations can be shared by completely different object (fadeIn, gravity, …)
  • Easy to use: The main function is just obj.Animator.Play('animationName');
  • Performance: Animations by default are reusable tweens, it means less instantiation at runtime and less memory usage
  • Animation State: Each animation group is a state machine, starting a new animation will stop the previous one automatically
Github Download NPM Getting Started API

Demo - UnityChan Animator

Fatina Sample
       



Read the code